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Render Network Foundation Monthly Report — February 2026

5 min readMar 17, 2026

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In February’s update, we highlight Dispersed product updates and use cases, RenderCon 2026 featured speakers, Kyle Gordon in the artist spotlight, a recap of Rendr Festival, and ecosystem metrics.

Refik Anadol. Alex Ross. Francesco Siddi. Emad Mostaque.

These are just a few of our announced RenderCon 2026 speakers.

April 16–17, 2026 · Hollywood, California

Get tickets.

RenderCon 2026 is focused on the future of art, media, and technology, and where the most meaningful work needs to happen next.

Confirmed speakers include:

  • Refik Anadol, Founder, DATALAND, the world’s first Museum of AI Arts
  • Alex Ross, DC Comics and Marvel comic book artist
  • Francesco Siddi, CEO and Chairman, Blender Foundation
  • Emad Mostaque, CEO and Founder, Intelligent Internet

And more.

Learn more at rendercon2026.com.

Watch the 2025 RenderCon recap reel:

Ecosystem metrics

The Render Network Foundation tracks various metrics on its network. Below is the aggregate view of the month’s activity, previous month’s activity, and month-over-month change for a few key metrics.

Press enter or click to view image in full size
Press enter or click to view image in full size

Looking for definitions of each of these terms? Check out our previous monthly reports.

Product updates: Dispersed Product Updates and Use Cases

Dispersed, the distributed GPU network by Render Network designed for general compute and AI workloads, has seen some UI updates and uptick of usage in the past month.

Image and video generation recipes (think of them as preset templates for LLMs targeting specific use cases) have been added to the interface for convenience. Documentation for Dispersed has also been updated and will continue to be updated as new features and functionality are added.

Press enter or click to view image in full size
Pre-loaded video and image generation templates available on Dispersed

Dispersed for AI-Powered Workflows for Art

Last month we highlighted Bitmap, a project by artist MHX, a long-time user of the Render Network whose art piece, Lattice, is featured in SUBMERGE: Beyond the Render. He launched the Bitmap project back in January, powered by Dispersed and the Render Network.

MHX has graciously shared how he built Bitmap and encourages other creators to build their own generative workflow projects. So much so that he shared the Bitmap workflow publicly.

We’re working on a full case study of the Bitmap project and will publish it soon.

Dispersed for Document Parsing

Another use case we’ve seen on Dispersed is the use of the network to power real-world document parsing and text analysis workloads.

A document-parsing job run on the network can process multiple file types — including CSV, JSON, XML, PDF, plain text, and images. This particular application automatically detects the format and applies the appropriate parsing method. This enables structured extraction and analysis across a wide range of documents commonly used in data pipelines.

Importantly, the entire workflow runs 100% on Dispersed, with no reliance on external AI APIs. Model inference is executed on decentralized GPU nodes using vLLM, demonstrating the network’s ability to support real AI workloads end-to-end.

The system connects directly to the live Dispersed API with secure HMAC-SHA256 request signing, ensuring every compute job is authenticated and verifiable. GPU inference nodes can be deployed directly from the browser in under two minutes, and workloads run on real network hardware at approximately $0.69 per GPU hour.

This use case highlights how Dispersed can support practical AI tasks such as document parsing and data extraction, while showcasing the network’s fast deployment, secure API architecture, and decentralized compute infrastructure.

We’re also supporting a builder who’s taking this concept to scale, specifically focused on analyzing scientific research across hundreds of academic papers. The goal is to create a public, open assessment of scientific evidence across fields such as behavioral science, public policy, and medicine.

More details on this project and its use of Dispersed are coming soon.

Artist spotlight: Kyle Gordon

This month we sat down with Kyle Gordon, an award-winning multidisciplinary artist and experiential designer based in San Francisco. Over the past 15 years, Kyle has built large-scale immersive installations and spatial environments for globally recognized brands and festivals including HP, Coachella, and #CarbonDrop.

In the interview, Kyle walks us through his creative process — from organic pattern systems and emotional storytelling to the full pipeline of concept, 3D modelling, and physical execution. We explore how scalable GPU rendering via Render Network supports the resolution demands and tight deadlines that come with festival and architectural-scale work, and where he sees immersive design heading as AI and decentralized compute become part of the creative toolkit.

Watch the interview:

Announcements

The Render Network Team attended RENDR Festival in Belfast, Feb 12–13
RENDR Festival is a premier event hosted in Belfast, for inspiring creatives, exploring the space between creativity and technology across film, gaming, animation, and immersive experiences.

Render Network hosts a happy hour for Rendr Festival attendees.

The 2026 event took place on 12–13 February and featured talent behind global hits including The Last of US, KPop Demon Hunters, and Alien Romulus.

Attendees arriving at the 2026 Rendr Festival in Belfast

The Render Network team connected with creatives and speakers from leading global entertainment companies, award winning production studios surrounded by the backdrop of Belfast, a significant hub for global screen production.

Camille Balsamo (left) talks about practical effects created by her studio, Pro Machina. Fede Alvarez (right) gave a surprise appearance and dived into the practical effects for Alien Romulus.
KPop Demon Hunters CG supervisor, James Carson, shared behind-the-scenes insights with the audience.

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Render Network
Render Network

Written by Render Network

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