From Remote Workflows to Christie’s Summit + Render Royale Winners
June’s Render Royale, a 3D rendering contest sponsored by the Render Network Foundation, closed out Season 1 with standout, future-focused entries created in Octane, Blender, and Redshift.
Congrats to first-place winners HOXID, Haslu, and Pi-Slices that each earned 1,000 USDC for their incredible entries.
Read the full post for all the details on last month’s winners here.
Jules Urbach is joining the 3D Asset Interoperability Working Group by Metaverse Standards Forum on July 23rd to explore future-facing techniques for the content creation pipeline. All members are welcome to join in.
Sign up here: https://t.co/Pj5NoRFwSl
Who needs a studio? Dom Spall creates cinematic 3D work for global brands while living and working around the world.
Read how he powers it all with Render Network.
Trevor-Harries Jones on “The DePin x AI Confluence” panel at Permissionless broke down how Render Network will help shape the future of AI by linking creative inputs to outputs for better training data and getting ready for a world where the cost of intelligence is as low as electricity
The full talk is now live on the Blockworks site. Catch the full recording under the “Recordings” tab and stay tuned for more thought leadership clips and highlights over the next few days.
Artist Gonzzzalo recently showed love for using Render Network with Redshift, calling it the smoothest render farm experience he’s had. He also highlighted how much the community values Redshift support alongside Blender and Cycles, calling Render unmatched compared to other services.
Next week (July 16 & 17), the team will be at Christie’s Art+Tech Summit 2025 in NYC representing the Render Network!
Hosted at Radio City Music Hall, this milestone event brings together leaders (across art, tech, and culture) like Andrew Goldstein (Artnet News), Brooke Masters (Financial Times), Christiane Paul (Whitney Museum of American Art), @RichardKerris (NVIDIA), and many others.
Learn more here
Control every layer of your final render. With AOV support on Render Network, you choose the passes, formats, and outputs.
AOVs explained:
AOVs (Arbitrary Output Variables) are individual render passes that let artists separate elements like shadows, reflections, lighting, depth, and more from a 3D scene. Instead of baking everything into one final image, AOVs provide separate layers to fine-tune the look in post-production.
Why it matters:
Using AOVs gives artists more control, flexibility, and efficiency, especially when working with compositing or making quick adjustments without re-rendering the whole scene.
Try it today: https://render.x.io. You can learn more about AOVs here:
3D artist Spenser Dickerson also broke down AOVs in an easy-to-understand way during this week’s Spaces (starting at 24:30)
Real workloads and real burns on the network:
THE LATEST IN AI:
- AI + 3D — Tools like Flux Kontext and Hunyuan3D 2.5 make it easy for artists to go from concept to 3D in minutes. Then refine in C4D and Octane. It’s a quick way to explore ideas:
- Grok 4 is here — calling itself the “the world’s most powerful AI model.”
- Introducing Soul ID by Higgsfield, an AI-powered, hyper-realistic digital persona built for fashion-grade photoshoots, anywhere, anytime.
- The OdysseyML team just shared a first look at their next gen interactive video model, a real time, playable experience powered by the model’s imagination that doesn’t require a game engine.
- Google announced a global roll out to all Gemini users for Veo 3
- Beeble released SwitchLight 2.0, a video to PBR AI model that lets artists relight footage without manually reconstructing it in 3D.
- Hunyuan3D PolyGen is a new 3D tool that makes it super easy to create clean, ready-to-use models for games and art projects. Try it — http://3d.hunyuan.tencent.com
COMMUNITY:
- Watch the official 4K video for “Let Me Feel It” by @FCG_Studio with support from Render Network
- @Andrei_Ostrikov of @andreyLebrov’s LMI team shares his first-ever vlog after their debut trip to RenderCon LA
- Explorations 42 by Wes Cockx is a visual exploring form, texture, and motion — made with Redshift on the Render Network
View the high-res series on Behance.
- One of many visuals generated on the @rendernetwork with Flux this week —
- Community member, Haslu maxed out his laptop’s memory and let Render Network take it from there —
